THE
KEY TO MAKING CHARACTERS BELIEVABLE, by A.C.
Crispin
Imagine you're
walking down the street one lovely spring day, and come
face to face with the protagonist of your current project.
Your character sees you and knows immediately that you
are the person who created him/her and who is responsible
for his/her current situation (i.e., the middle of the
story). Both of you stop dead and regard each other
searchingly.
If you're doing your job as a
storyteller properly, what happens next? What reaction
does your character have to you? I don't know about
you, but any of my characters would unhesitatingly attack
me—either verbally or physically, depending on
their natures. In most cases, they'd punch my
lights out—which is the way it should be.
How would your
character react?
The "meet
your character on the street" question is one that
I pose to my fiction writing classes, and only rarely
does anyone come up with the correct response right
off the bat. It's not really a trick question, either...the
answer seems fairly obvious to me. Your character should
react to you, the creator, with hostility and anger
because you, the creator, are responsible for giving
him or her so many problems.
Giving your characters
problems is the key to making them believable and compelling
to a reader. A protagonist with no problems is unrealistic,
and thus unbelievable. Never forget that as a writer
your job is to create the illusion of reality. You want
your reader to believe in your story, to "see"
it unfolding before his/her eyes as he/she reads. You
want your reader to care about your protagonist, to
identify with him/her—so, before you do anything
else in creating a protagonist, before
you describe how wavy his hair is, or how voluptuous
she is, you should spend time deciding what problems
the character has.
After all, everyone
has problems. I have them. You have them. Even rich
people have problems—different problems from those
of us who lie awake nights wondering where the rent
money is going to come from, but nonetheless real and
worrisome to them.
One time shortly after I began
writing fiction, I wrote a story where a character was
marooned on an uninhabited planet in a survival test.
But my character was well-prepared for his test, having
lived his life on a harsh, ice-age planet with only
stone-age tools at his disposal. I handed the first
five pages of the story to a friend of mine, Sam, a
former journalist, who had critiqued my work before.
He read the pages, nodded, then handed them back to
me in silence. "So, what do you think of it?"
I asked, puzzled by his uncharacteristic reticence.
(Sam had been enthusiastic about my other fledgling
projects.) He hesitated, then said, "Your writing
style is real smooth...flows right along."
My storytelling instincts began
sounding a silent alarm. "I'll probably
finish it tonight", I said. "Would you
like to read the rest of it?" "Not particularly,"
Sam said. "Why not?" I demanded, stung.
"Because I know it'll come out okay. I
don't have to read it to find that out,"
he replied. "Your character's going to
do just fine at surviving on that world. He's
an expert at surviving...he'll have no problem making
it through."
I stared at him,
and it was just like one of those light bulbs going
on over a character's head in a comic strip. At that
moment, I realized that the key to keeping a reader
interested in a character was to give that character
problems.
People without
problems, are frankly, boring. And the First
Commandment of writing is: "Thou shalt not bore
thy reader—ever. Stories and books require
some effort on the part of the reader, unlike television
or music. If the reader is not involved in your story,
is not worried about how your protagonist is going to
solve his/her problems, then your reader is likely to
become distracted, put the story down, and wander away
to go wash the dog, or take out the garbage—or
sprawl in front of the television with a bag of Cheetos.
Or—and this is the most hideous scenario of all,
the reader will put the book down and pick up another
and begin reading a story where the characters do
have problems.
Okay, so we've agreed:
protagonists need problems to make them live in the
mind and vision of the reader. What kind of problem
should you give your protagonist?
First and foremost
a character should have problems that seem real
to the reader. Artificially imposing a problem on a
character as the story first opens is as obvious and
artificial as grafting on an extra arm. So, as you first
begin developing a character, search inside yourself
for what problems that character has. What characteristics
was he or she born with, or developed as a child? Physical
traits, personality traits or failings...what problems
does this person have in life that he/she wishes would
go away? Mistreatment as a child that leads to a cruel,
abusive nature? Abandonment or bereavement leading to
an inability to trust and love? Sometimes the problems
can seem almost mundane or trivial—but in the
hands of a master, they can create unforgettable characters.
Edmond Rostand got a lot of mileage out of a big nose.
Emma Bovary's entire story sprang from the fact that
she was bored with her life.
Problems in a story can be either
internal or external—or both. An internal problem
is one that the character already has when he/she enters
upon the action of the story. Internal problems can
be character flaws: your protagonist is a man with a
hair-trigger temper and a violent streak that has just
caused him to lose his job. Or an internal problem can
be a situation that the protagonist finds himself/herself
dealing with: your protagonist has a child with a serious
medical condition that requires an expensive operation—and
he doesn't have two nickels to rub together.
External problems, on the other
hand, are thrust upon the protagonist by the exigencies
of your plot. Your gentleman with the nasty temper is
walking along the street, fuming about his lost job
and how much he hates the boss who fired him when he
stumbles over a weapon from the future that is capable
of wiping out the entire city. What does he do with
it? Your protagonist with the sick child is offered
a deal with the devil—his soul in return for
a million dollars. Does he sign the contract in blood?
Your character's
external problems should be the kind of problems that
will cause him/her the maximum amount of personal challenge
to solve. A successful character in a story evolves...that
is, he/she grows and changes during the course of your
tale. That growth and change can be either positive
or negative. The exigencies of the plot cause the character
to become a better or worse person. Either kind of growth
and change can be intriguing, compelling—it's
up to you, the writer, to decide which kind of growth
and change is best-suited to your character and your
plot.
So which should you develop first:
the character's internal or external problems?
Frankly, that's like the old saw about the chicken
and the egg—there is no single, cut and dried
answer.
In developing my own stories,
I generally start with a character's internal problems,
then figure out what kind of story will challenge this
protagonist to the max—but there have been times
when I've come up with a plot-directed "What if?"
and then developed a character who will complement and
enhance the storyline.
In my years in
the field, I've posed this question to a number of writers,
and received varying responses from each. No two writers
develop character problems and traits the same, and
few of them follow exactly the same process in developing
a storyline each time. Basically, you'll have to trust
your writer's instinct as you develop each story—and
each character's problems.
Happy writing and...good
luck!
To get
other essays about the craft of writing from top authors
in the field, get the Writers of the Future book collection
here:

2.
NEWS
FROM THE WINNERS:
Writers
of the Future Volume XXIII 1st Place winner, Jeff
Carlson, sold German rights for Plague Year
and its two sequels to Piper via the Donal Maass Literary
Agency, in best bid auction, for a significant deal
in high five figures. Included in the contract are bestseller
bonuses, which, if attained, will make the overall deal
worth six figures, plus royalties. Piper intends to
publish the first volume in September 2008 as part of
a special marketing campaign aiming to link phantastic
and mainstream novels in order to widen the range for
phantastic thrillers in both the mainstream and the
science fiction/fantasy market, including advertising,
special pages in Piper catalogues, and cross-promotion
in genre and non-genre media.
Spanish rights
for Plague Year sold to Minotauro in a preemptive
bid over Plaza/RHM.
The first sequel,
Plague War, is slated for release in North
America in August 2008, with the next title set to follow
in Summer 2009.
His website address
is http://www.jverse.com
Writers
of the Future Volume XXII winner,
Sarah Totton, was just
named this year's Regional Winner for Canada and the
Carribbean of the Commonwealth Short Story Competition
for her story "The Man with the Seahorse Head".
There are five regional winners chosen every year out
of thousands of entries. Winning stories are read by
actors and recorded onto CD and sent to radio stations
throughout the Commonwealth for broadcast. That's excellent,
Sarah!
Illustrators
of the Future Grand Prize winner from Volume XXI, Erik
Valdez y Alanis, is having his first graphic novel
published by Viper Comics. You can see a copy
of the graphic novel, entitled The Sleepy Truth,
here:

The story is a
sort of "Goonies" meets the "X-Files",
whereby strange occurrences are running amok in the
small town of Sleepy Hallow. Thus a group of local high
school kids have embraced their first ammendment rights
and established "The Sleepy Truth," a newspaper printed
for the people by the people that aims to uncover the
eerie mysteries that have long been kept secret here.
Congratulations,
Erik!
Writers
of the Future Volume XIX winner,
Steven Savile,
wrote in with great news. He just signed a contract
with Titan in the UK (in cooperation with Impossible
Films) to write the first novel tied in to the British
SF television show Primeval. The book hits
the shelves in May 2008 and is tentatively called Shadow
of the Jaguar.

This novel takes
Steve over the mark of 1,000,000 words sold professionally
since winning the Writers of the Future contest. Very
well done, Steve! Keep pounding out the wordage!
4.
Writers of the Future Volume XXIII was recorded
by Audible.com in full and you can listen to the first
story in the book right here:
Listen
to an excerpt from Writers of the Future Volume 23
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