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Algis Budrys introduces L. Ron Hubbard
L.
Ron Hubbard (1911-1986) was born in the American West
at a time when the Frontier ethic still placed a heavy
responsibility on a man. The responsbility was to suvive
without being a burden on others; to be a positive force;
to not merely survive, but to contribute. Nothing said
you couldn't have fun in the process, and there is plenty
of evidence that Hubbard loved taking the world apart
to see how it ticked, and putting parts of it back together
in ways that baffled some and often afforded him enormous
merriment.
Even
in his earliest teens, he displayed an omnivorous thirst
for information, at first hand and from books. That's
not rare in someone who'll be a writer, but his intensity
was. Too, his personal circumstances were such that
he could explore sea and land personally, while also
coming into contact with some unusually effective teachers.
He made observations and formed opinions that were not
always usual, and developed a manner that dared you
to dispute them. If you put up a good argument,
so much the better; if you couldn't, so be it. Either
way, both of you had had the opportunity to test some
feature of the universe, that wonderful box full of
marvelous toys and elegant instruments.
Something
led him to share his discoveries, and his delights in
them, and his occasional consternations at what he found
there. He became an entertainer; specifically, a writer
of popular "pulp" fiction. Soon enough, even
more specifically, a writer of speculative fiction.
Science
fiction and fantasy are where the ultimate speculations
can go and turn into dramas. The supposed worlds they
embody are based on our common understanding of reality,
as they must be, but they can be taken apart and put
into unique configurations that amaze, and yet work
in human terms... work elegantly, sometimes, to the
edification and delight of the reader.
All
his life as a writer, Hubbard devoted constant attention
to making his writing more effective; to reaching larger
and larger audiences, and to making them want more of
his work. He wanted to know why people read so avidly
for "entertainment" and perhaps he wanted
to know why he himself was so strongly drawn to provide
it.
He
concluded that underneath it all, the audience wants
to learn something; that storytelling is not pure diversion.
Teaching is essential to entertainment, and background
gives meaning to action. Oh, you had better not preach,
and you had better not stop the action for an expository
paragraph or two cribbed from some encyclopedia. That
would lose your audience. But your story had to be about
something, or why should the reader care to enjoy
it?
Many
years after his rise to fame as a writer, Hubbard, on
looking back on how it all worked, dictated a few paragraphs
on "Message." Here's some of what he had to
say:
Successful
works of art have a message.
It
may be implicit or implied, emotional, conceptual or
literal, inferred or stated. But a message nonetheless.
This
applies to any form of art: paintings, sculpture, poetry,
writing, music, architecture, photography, cine, any
art form that depends on art, even advertising brochures
and window displays.
Art
is for the receiver.
If
he understands it, he likes it. If it confuses him,
he may ignore it or detest it.
It
is not enough that the creator of the work understands
it; those who receive it must.
Many
elements and much expertise go into the creating of
successful works of art. Dominant among them is message
for this integrates the whole and brings comprehension
and appreciation to those for whom it is intended...
a message is fundamental to understanding.
This view is guaranteed to raise
some hackles among established arbiters of these matters.
It is, however, a view promulgated by one of the most
successful communicators we have ever seen, by someone
who was a widely popular writer and top producer while
still in his twenties, and whose final work, the ten-volume
Mission Earth dekalogy, legitimately rode best-seller
lists, attracting enthusiastic readers by the multiple
tens of thousands.
Hubbard knew how to reach them.
And he knew how to teach it. Here is some more of his
expertise....
ART AND
COMMUNICATION
by L. Ron Hubbard
When a work of painting,
music or other form attains two-way communication, it
is truly art.
One
occasionally hears an artist being criticized on the
basis that his work is too "literal" or too
"common". But one has rarely if ever heard
any definiton of "literal" or "common".
And there are many artists simply hung up on this, protesting
it. Also, some avant-garde schools go completely over
the cliff in avoiding anything "literal" or
"common"—and indeed go completely out
of communication!
The return flow
from the person viewing a work would be contribution.
True art always elicits a contribution from those who
view or hear or experience it. By contribution is meant
"adding to it."
An
illustration is "literal" in that it tells
everything there is to know. Let us say the illustration
is a picture of a tiger approaching a chained girl.
It does not really matter how well the painting is executed,
it remains an illustration and IS literal. But now let
us take a small portion ouf of the scene and enlarge
it. Let us take, say, the head of the tiger with its
baleful eye and snarl. Suddenly we no longer have an
illustration. It is no longer "literal." And
the reason lies in the fact that the viewer can fit
this expression into his own concepts, ideas or experience:
he can supply the why of the snarl, he can compare the
head to someone he knows. In short he can CONTRIBUTE
to the head.
The skill with which
the head is executed determines the degree of response.
Because the viewer
can contribute to the picture, it is art.
In music, the hearer
can contribute his own emotion or motion. And even if
the music is only a single drum, if it elicits a contribution
of emotion or motion, it is truly art.
That work which
delivers everything and gets little or nothing in return
is not art. The "common" or overused melody,
the expected shape or form gets little or no contribution
from the hearer or viewer. That work which is too unclear
or too poorly executed may get no contribution.
Incidental to this,
one can ask if a photograph can ever be art, a controversy
which has been raging for a century or more. One could
say that it is only difficult to decide because one
has to establish how much the photographer has contributed
to the "reality" or "literalness"
in front of his camera, how he has interpreted it, but
really the point is whether or not that photograph elicits
a contribution from its viewer. If it does, it is art.
Innovation
plays a large role in all works which may become art.
But even this can be overdone. Originality can be overdone
to the point where it is no longer within any possible
understanding by those viewing or hearing it. One can
be so original one goes entirely outside the most distant
perimeter of agreement with his viewers or listerners.
Sometimes this is done, one suspects, when one has not
spent the labor necessary to execute the work. Various
excuses are assigned such an action, the most faulty
of which is "self-satisfaction" of the artist.
While it is quite all right to commune with oneself,
one cannot also then claim that it is art if it communicates
with no one else and no other's communication is possible.
The third flow,
of people talking to one another about a work can also
be considered a communication and where it occurs is
a valid contribution as it makes the work known.
Destructive
attitudes about a work can be considered as a refusal
to contribute. Works that are shocking or bizarre to
a point of eliciting protest may bring to themselves
notoriety thereby and may shake things up; but when
the refusal to contribute is too widespread, such works
tend to disqualify as art.
There
is also the matter of divided opinion about a work.
Some contribute to it, some refuse to contribute to
it. In such cases one must examine who is contributing
and who is refusing. One can then say that it is a work
of art to those who contribute to it and that it is
not to those who refuse to contribute to it.
Criticism
is some sort of index of degree of contribution. There
are, roughly, two types of criticism: one can be called
"invalidative criticism," the other "constructive
criticism."
Invalidative
criticism is all too prevalent in the arts for there
exist such things as "individual taste," contemporary
standards and, unfortunately, even envy or jealousy.
Too often, criticism is simply an individual refusal
to contribute. One could also state that "those
who destructively criticize can't do."
"Constructive
criticism" is a term which is often used but seldom
defined. But it has use. It could probably be best defined
as criticism which "indicates a better way to do,"
at least in the opinion of the critic. Those who simply
find fault and never suggest a practical means of doing
it better rather forfeit their right to criticize.
Art
is probably the most uncodified and least organized
of all fields. It therefore acquires to itself the most
"authorities." Usually nothing is required
of an "authority" except to say what is right,
wrong, good, bad, acceptable or unacceptable. Too often
the sole qualification of the authority (as in poor
teaching of some subjects) is a memorized list of objects
and their creators and dates with some hazy idea of
what the work was. An "authority" could considerably
improve his status by using rather precise definitions
of his terms. The modern trend of seeking the significance
in what the artist meant is of course not likely to
advance the arts very much.
Viewing
and experiencing art on the basis of what one is contributing
to it and what others contribute to it is a workable
approach. And it would result in improved art and improved
appreciation.
Such
a viewpoint, interestingly, also includes some things
into the field of art not previously so viewed.
To get
other essays about the craft of writing from top authors
in the field, get the Writers of the Future book collection
here:

Words
of Wisdom from K.D. Wentworth or Tips On How To Win
the Writers Contest - The Year In Review!
Hey, gang, it's the end of the fourth quarter, and I've
been thinking back over the year's entries. Here are
a few hints to improve your chances.
1. Avoid gratuitous and on-stage sex scenes. Off-stage
sex is fine if it's necessary for the plot, but on-stage
hijinks would make it inappropriate to market the anthology
in as many markets as we would like.
2. Don't write about serial killers unless there's something
supernatural going on. Ordinary serial killers do not
qualify as fantasy. Also, most serial killer stories
are horror, not dark fantasy, and so do not fit our
guidelines.
3. Get your best ammunition on the first page. Put whatever
makes this science fiction or fantasy up front. Also,
don't start with an extended scene that only functions
as an info dump. If you think you need a prologue, try
breaking the information up instead and salting it throughout
the story. Prologues can slow down a reader's immersion
in the story.
4. If you're writing hard sf, do your research and get
your facts right. The judges love hard sf entries, but
the science has to be dead-on. You can't have diamond
ships that shatter when iron runs into them or creatures
that can blithely go from Earth normal pressure to survive
without distress under Jupiter's pressures without explanation.
Even though it's only scientific handwaving (because
if we really could do these things, we'd be out there
doing them, not writing sf stories about them), it has
to sound plausible.
5. On the other hand, though, don't spend pages telling
me how your space drive works. Again, just make it sound
plausible and mention enough accurate scientific details
to convince your reader.
6. And, lastly, if you're writing a fight scene, remember
that you don't have to lovingly choreograph every single
blow on both sides. I've seen too many fight scenes
that go on for pages. The reader just wants to know
who won and what it cost both the winner and the loser.
A short description is fine, but anything longer slows
the story down. It doesn't matter who hit whose head/nose/ear/stomach.
It just matters who came out on top and what kind of
shape they're in now.
K.D. Wentworth - Coordinating Judge of the Writers of
the Future
Writers
of the Future Ends 2007 With Best Year Ever
Despite industry pundits predicting
a downturn in book sales overall, none of that doom
and gloom has touched the world's most prominent best
selling science fiction book for new writers and illustrators
- L. Ron Hubbard Presents Writers of the Future. That
was particularly true for 2007 as the book series set
several major milestones.
L. Ron
Hubbard Presents Writers of the Future, volume 23, continued
its impressive run capturing commercial, critical, and
social acclaim from the publishing industry's major
trade weekly, political and social recognition from
communities and internationally-recognized groups, and
acceptance into widely-popular publishing.
"For a writing contest and anthology series that's
almost 25 years old with more than 540 winning honorees
to date, we enjoyed the greatest expansion in 2007 than
any year prior," said John Goodwin, president of
Galaxy Press, the series' publisher.
Publishers Weekly, the publishing industry's highly
influential news publication, said of the 2007 anthology
that "those looking for a new group of classic,
hard science fiction writers need look no further than
the latest volume of Galaxy's always-original anthology
series."
The NAACP presented the Award of Excellence to the Contest
as recognition of its open policy towards all fledgling
writers and illustrators while mayors and representatives
from nearly 20 cities or states formally honored local
contest winners in their communities.
Industry-leading audio entertainment publisher, Audible.com,
released the first audio book edition of Writers of
the Future and praised it as a "high quality"
presentation by SFFaudio.com.
Culminating the year's excitement and momentum, the
Science Fiction Book Club announced its first-ever release
of the anthology, calling it "the best SF/Fantasy
authors to watch for."
Additionally, the Contest's winning authors themselves
have gone on to publish over 500 books and 1,400 short
stories combined. Steven Savile broke the one-million
mark on words sold professionally since his first appearance
in 2003's Volume 19. Winner Patrick Rothfuss (Volume
18) won the Publishers Weekly Quill award for the best
science fiction/fantasy/horror novel in 2007 for The
Name of the Wind (DAW).
"2008 is already showing great promise for the
contest as it continues to expand on the international
scene with winners for the first time from Pretoria,
South Africa and Cordoba, Argentina," Goodwin said.
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